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This is very well laid out. I tried it out and met my first enemy: a Bugbear. We engaged in combat and I rolled, hit, and did a little damage, then he rolled and missed, then I rolled, hit, and did a little damage, then he rolled and missed, and so on. He never managed to land a single hit on me, and after doing so many rolls where it felt like I was just slowly whittling down a number, I had to put the game away. 

I'm not sure if it's possible to speed up combat somehow by making monsters stronger but with less health? Alternatively, you could make it so that in every round someone receives damage so there aren't a bunch of combat rounds where nothing happens. Either way, this is a cool little project you've got and I wish you the best in the future development of your game. With a bit of fine tuning, I'm sure it could turn into something pretty awesome.

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Thanks for the detailed feedback, and advice. This is really helpful.  I am actually working on an expanded version now, but I will give the combat a good review and see how to best modify it. 

Congratulations!

This looks well done. I'm looking forward to giving it a go later. Might end up being my go-to for quick crawls.

Thanks!  Hope it works well for you!  Quick exploration sessions is exactly what I use it for.   Would be great to hear how it goes.  Open to any feedback for future versions.  

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I agree with my previous poster. This is very well done. My compliment! So simple, but so complete. I just tried a little solo one-shot for myself and it works like a charm. Thank you very much.

Thanks!  That's so great to hear!  

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I really like this. Well done!

Thanks!